Call of Duty: Black Ops Cold War | Collateral
I had the pleasure to work on the multiplayer map, Collateral, for Call of Duty: Black Ops Cold War as a Point Environment Artist. I worked on this map with a fantastic team of other artists and designers, without whom none of this would have been possible.
Art Direction: Bruce Hall
Environment Art: Bryce Houska, Fidel Villa, Christopher Ledesma, Ted Morente, Dave O'preska & Fernando Cruz
Design/Finishing: Matt Coutras, Mike Salegui, Gavin Goslin, Anders Fray, Joseph Vance, Bryan Naron, Sean Troehler, Thomas Schneider & Clay Walters
Lighting: Aden Winkekman
Fx: Mike Chub & Brian Shimamoto
Production: Cory Mullen & Kabir Jiandani
My primary responsibilies on this map were establishing the look of the terrain, sand dunes, foliage and vista. Propagating that look around the map and creating biome rules so that the world building team would have finer control in their areas. Working with outsourcing and the internal team to make sure the work being done worked towards Art Directions vision of the map. Ensuring that as the map developed that we keep performance and budgets in mind.
Not for download or distribution without prior written approval from Activision.